Ceci est un outil en développement. Il peut donc y avoir quelques bugs merci.
Corporation ManagementAnchoring (3)Skill at Anchoring Deployables. Can not be trained on Trial Accounts.
- Attributs Associés
- Primaire : memory
- Secondaire : charisma
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
Corporation Management (1)Basic corporation operation. +10 corporation members allowed per level.
Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect
- Attributs Associés
- Primaire : memory
- Secondaire : charisma
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
Empire Control (5)Advanced corporation operation. +200 corporation members allowed per level.
Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect
- Attributs Associés
- Primaire : memory
- Secondaire : charisma
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Megacorp Management
(5)
Ethnic Relations (2)Skill at operating multiracial corporations. Extra 20% corporation members of other race than CEO allowed per skill level. Percentage is based on CEO's corporation management skills, not the number of people in the corporation.
Note: the CEO must update his corporation through the corporation user interface before the skill takes effect.
- Attributs Associés
- Primaire : memory
- Secondaire : charisma
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Corporation Management
(2) Social
(3)
Megacorp Management (3)Advanced corporation operation. +50 members per level.
Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect
- Attributs Associés
- Primaire : memory
- Secondaire : charisma
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Corporation Management
(5)
Sovereignty (8)Advanced corporation operation. +1000 corporation members allowed per level.
Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect
- Attributs Associés
- Primaire : memory
- Secondaire : charisma
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
1 Compétence nécessaire
Empire Control
(5)
Starbase Defense Management (7)Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
Can not be trained on Trial Accounts.
- Attributs Associés
- Primaire : memory
- Secondaire : charisma
- Level 1 : 1 750
- Level 2 : 9 899
- Level 3 : 56 000
- Level 4 : 316 784
- Level 5 : 1 792 000
1 Compétence nécessaire
Anchoring
(5)
Nombre de Compétences : 7
Nombre total de SkillPoints de Corporation Management: 7 424 000
DronesAdvanced Drone Interfacing (8)Allows the use of the Drone Control Unit module. One extra module can be fitted per skill level. Each fitted Drone Control Unit allows the operation of one extra drone.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
1 Compétence nécessaire
Drone Interfacing
(5)
Amarr Drone Specialization (5)Specialization in the operation of advanced Amarr drones. 2% bonus to advanced Amarr drone damage per level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Drones
(5)
Caldari Drone Specialization (5)Specialization in the operation of advanced Caldari drones. 2% bonus to advanced Caldari drone damage per level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Drones
(5)
Combat Drone Operation (2)Skill at controlling scout drones. 5% Bonus to drone damage of light and medium drones per level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Drones
(3)
Drone Durability (5)Increases drone hit points. 5% bonus to drone shield, armor and hull hit points per level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Drones
(4)
Drone Interfacing (5)Allows a captain to better maintain its drones. 20% bonus to drone damage, drone mining yield per level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Drones
(5)
Drone Navigation (1)Skill at controlling drones at high speeds. 5% increase in drone MicroWarpdrive speed per level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Drones
(4)
Drone Sharpshooting (1)Increases drone optimal range.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Drones
(5)
Drones (1)Skill at remote controlling drones. Can operate 1 drone per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
Electronic Warfare Drone Interfacing (5)Allows operation of electronic warfare drones. 3000m drone control range bonus per level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Drones
(5) Electronic Warfare
(4)
Fighter Bombers (12)Allows operation of fighter bomber craft. 20% increase in fighter bomber damage per level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 3 000
- Level 2 : 16 971
- Level 3 : 96 000
- Level 4 : 543 058
- Level 5 : 3 072 000
1 Compétence nécessaire
Fighters
(5)
Fighters (12)Allows operation of fighter craft. 20% increase in fighter damage per level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 3 000
- Level 2 : 16 971
- Level 3 : 96 000
- Level 4 : 543 058
- Level 5 : 3 072 000
2 Compétences nécessaires
Drone Interfacing
(5) Leadership
(5)
Gallente Drone Specialization (5)Specialization in the operation of advanced Gallente drones. 2% bonus to advanced Gallente drone damage per level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Drones
(5)
Heavy Drone Operation (5)Skill at controlling heavy combat drones. 5% Bonus to heavy drone damage per level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Drones
(5)
Mining Drone Operation (2)Skill at controlling mining drones. 5% Bonus to mining drone yield per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Drones
(1) Mining
(2)
Minmatar Drone Specialization (5)Specialization in the operation of advanced Minmatar drones. 2% bonus to advanced Minmatar drone damage per level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Drones
(5)
Repair Drone Operation (3)Allows operation of logistic drones. 5% increased repair amount per level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Drones
(5) Drone Durability
(1)
Scout Drone Operation (1)Skill at controlling scout combat drones.
Bonus: drone control range increased by 5000 meters per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Drones
(1)
Sentry Drone Interfacing (5)Skill at controlling sentry drones. 5% bonus to Sentry Drone damage per level.
- Attributs Associés
- Primaire : memory
- Secondaire : perception
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Drone Interfacing
(4) Drone Sharpshooting
(4)
Nombre de Compétences : 19
Nombre total de SkillPoints de Drones: 22 528 000
ElectronicsCloaking (6)Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level.
Can not be trained on Trial Accounts.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 500
- Level 2 : 8 485
- Level 3 : 48 000
- Level 4 : 271 529
- Level 5 : 1 536 000
1 Compétence nécessaire
Electronics
(4)
Cynosural Field Theory (5)Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level. Can not be trained on Trial Accounts.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Electronics
(5)
Electronic Warfare (2)Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level.
Note: Does not affect capital class modules.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Electronics
(1)
Electronics (1)Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
Electronics Upgrades (2)Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Electronics
(2) Engineering
(2)
Frequency Modulation (3)Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Electronics
(3) Electronic Warfare
(2)
Long Distance Jamming (4)Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 000
- Level 2 : 5 657
- Level 3 : 32 000
- Level 4 : 181 019
- Level 5 : 1 024 000
2 Compétences nécessaires
Electronics
(4) Electronic Warfare
(3)
Long Range Targeting (2)Skill at long range targeting. 5% Bonus to targeting range per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Electronics
(2)
Multitasking (3)Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Targeting
(5)
Projected Electronic Counter Measures (8)Operation of projected ECM jamming systems. Each skill level gives a 5% reduction in module activation time.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
1 Compétence nécessaire
Electronic Warfare
(5)
Propulsion Jamming (3)Skill at using propulsion/warpdrive jammers. 5% Reduction to warp scrambler and stasis web capacitor need per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Electronics
(3) Navigation
(2)
Sensor Linking (3)Skill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Electronics
(3)
Signal Dispersion (5)Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Electronics
(5) Electronic Warfare
(4)
Signal Suppression (5)Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Electronics
(5) Sensor Linking
(4)
Signature Analysis (1)Skill at operating Targeting systems. 5% improved targeting speed per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Electronics
(1)
Signature Focusing (5)Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Electronics
(5) Target Painting
(4)
Survey (1)Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Electronics
(1)
Target Painting (3)Skill at using target painters. 5% less capacitor need for target painters per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Electronics
(3)
Targeting (1)Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Electronics
(1)
Turret Destabilization (5)Advanced understanding of tracking disruption technology. 5% bonus to Tracking Disruptor modules' tracking speed, optimal range and falloff disruption per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Electronics
(5) Weapon Disruption
(4)
Weapon Disruption (3)Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Electronics
(3)
Nombre de Compétences : 21
Nombre total de SkillPoints de Electronics: 18 176 000
EngineeringCapital Energy Emission Systems (10)Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 2 500
- Level 2 : 14 142
- Level 3 : 80 000
- Level 4 : 452 548
- Level 5 : 2 560 000
2 Compétences nécessaires
Engineering
(5) Energy Emission Systems
(5)
Capital Shield Emission Systems (10)Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 2 500
- Level 2 : 14 142
- Level 3 : 80 000
- Level 4 : 452 548
- Level 5 : 2 560 000
2 Compétences nécessaires
Engineering
(5) Shield Emission Systems
(5)
Capital Shield Operation (8)Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
3 Compétences nécessaires
Shield Management
(5) Shield Operation
(5) Engineering
(5)
EM Shield Compensation (2)To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active
To passive shield hardeners: 5% bonus per skill level to Shield EM resistance
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Shield Operation
(4)
Energy Emission Systems (2)Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Engineering
(3) Science
(2)
Energy Grid Upgrades (2)Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Engineering
(2) Science
(1)
Energy Management (3)Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Engineering
(3)
Energy Pulse Weapons (2)Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Engineering
(2) Science
(2)
Energy Systems Operation (1)Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Engineering
(1)
Engineering (1)Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
Explosive Shield Compensation (2)To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active
To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Shield Operation
(4)
Kinetic Shield Compensation (2)To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active
To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Shield Operation
(4)
Shield Compensation (2)Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Shield Operation
(3)
Shield Emission Systems (2)Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Engineering
(3) Science
(2)
Shield Management (3)Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Engineering
(3)
Shield Operation (1)Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Engineering
(1)
Shield Upgrades (2)Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Engineering
(2) Science
(1)
Tactical Shield Manipulation (4)Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 000
- Level 2 : 5 657
- Level 3 : 32 000
- Level 4 : 181 019
- Level 5 : 1 024 000
1 Compétence nécessaire
Engineering
(3)
Thermic Shield Compensation (2)To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active
To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Shield Operation
(4)
Nombre de Compétences : 19
Nombre total de SkillPoints de Engineering: 15 616 000
GunneryAdvanced Weapon Upgrades (6)Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 500
- Level 2 : 8 485
- Level 3 : 48 000
- Level 4 : 271 529
- Level 5 : 1 536 000
1 Compétence nécessaire
Weapon Upgrades
(5)
Capital Energy Turret (7)Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 750
- Level 2 : 9 899
- Level 3 : 56 000
- Level 4 : 316 784
- Level 5 : 1 792 000
2 Compétences nécessaires
Gunnery
(5) Large Energy Turret
(5)
Capital Hybrid Turret (7)Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 750
- Level 2 : 9 899
- Level 3 : 56 000
- Level 4 : 316 784
- Level 5 : 1 792 000
2 Compétences nécessaires
Gunnery
(5) Large Hybrid Turret
(5)
Capital Projectile Turret (7)Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 750
- Level 2 : 9 899
- Level 3 : 56 000
- Level 4 : 316 784
- Level 5 : 1 792 000
2 Compétences nécessaires
Gunnery
(5) Large Projectile Turret
(5)
Controlled Bursts (2)Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Gunnery
(2)
Gunnery (1)Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
Large Artillery Specialization (8)Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
3 Compétences nécessaires
Sharpshooter
(5) Medium Artillery Specialization
(4) Large Projectile Turret
(5)
Large Autocannon Specialization (8)Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
3 Compétences nécessaires
Motion Prediction
(5) Medium Autocannon Specialization
(4) Large Projectile Turret
(5)
Large Beam Laser Specialization (8)Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
3 Compétences nécessaires
Sharpshooter
(5) Medium Beam Laser Specialization
(4) Large Energy Turret
(5)
Large Blaster Specialization (8)Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
3 Compétences nécessaires
Motion Prediction
(5) Medium Blaster Specialization
(4) Large Hybrid Turret
(5)
Large Energy Turret (5)Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Gunnery
(5) Medium Energy Turret
(3)
Large Hybrid Turret (5)Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Gunnery
(5) Medium Hybrid Turret
(3)
Large Projectile Turret (5)Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Gunnery
(5) Medium Projectile Turret
(3)
Large Pulse Laser Specialization (8)Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
3 Compétences nécessaires
Motion Prediction
(5) Medium Pulse Laser Specialization
(4) Large Energy Turret
(5)
Large Railgun Specialization (8)Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
3 Compétences nécessaires
Sharpshooter
(5) Medium Railgun Specialization
(4) Large Hybrid Turret
(5)
Medium Artillery Specialization (5)Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
3 Compétences nécessaires
Sharpshooter
(4) Small Artillery Specialization
(4) Medium Projectile Turret
(5)
Medium Autocannon Specialization (5)Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
3 Compétences nécessaires
Motion Prediction
(4) Small Autocannon Specialization
(4) Medium Projectile Turret
(5)
Medium Beam Laser Specialization (5)Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
3 Compétences nécessaires
Sharpshooter
(4) Small Beam Laser Specialization
(4) Medium Energy Turret
(5)
Medium Blaster Specialization (5)Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
3 Compétences nécessaires
Motion Prediction
(4) Small Blaster Specialization
(4) Medium Hybrid Turret
(5)
Medium Energy Turret (3)Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Gunnery
(3) Small Energy Turret
(3)
Medium Hybrid Turret (3)Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Gunnery
(3) Small Hybrid Turret
(3)
Medium Projectile Turret (3)Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Gunnery
(3) Small Projectile Turret
(3)
Medium Pulse Laser Specialization (5)Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
3 Compétences nécessaires
Motion Prediction
(4) Small Pulse Laser Specialization
(4) Medium Energy Turret
(5)
Medium Railgun Specialization (5)Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
3 Compétences nécessaires
Sharpshooter
(4) Small Railgun Specialization
(4) Medium Hybrid Turret
(5)
Motion Prediction (2)Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Gunnery
(2)
Rapid Firing (2)Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Gunnery
(2)
Sharpshooter (2)Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Gunnery
(2)
Small Artillery Specialization (3)Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Sharpshooter
(3) Small Projectile Turret
(5)
Small Autocannon Specialization (3)Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Motion Prediction
(3) Small Projectile Turret
(5)
Small Beam Laser Specialization (3)Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Sharpshooter
(3) Small Energy Turret
(5)
Small Blaster Specialization (3)Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Motion Prediction
(3) Small Hybrid Turret
(5)
Small Energy Turret (1)Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Gunnery
(1)
Small Hybrid Turret (1)Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Gunnery
(1)
Small Projectile Turret (1)Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Gunnery
(1)
Small Pulse Laser Specialization (3)Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Motion Prediction
(3) Small Energy Turret
(5)
Small Railgun Specialization (3)Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Sharpshooter
(3) Small Hybrid Turret
(5)
Surgical Strike (4)Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 000
- Level 2 : 5 657
- Level 3 : 32 000
- Level 4 : 181 019
- Level 5 : 1 024 000
1 Compétence nécessaire
Gunnery
(4)
Tactical Weapon Reconfiguration (8)Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
1 Compétence nécessaire
Advanced Weapon Upgrades
(5)
Trajectory Analysis (5)Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Gunnery
(4)
Weapon Upgrades (2)Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
- Attributs Associés
- Primaire : perception
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Gunnery
(2)
Nombre de Compétences : 40
Nombre total de SkillPoints de Gunnery: 45 568 000
IndustryAdvanced Mass Production (8)Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
1 Compétence nécessaire
Mass Production
(5)
Arkonor Processing (4)Specialization in Arkonor processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Arkonor refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 1 000
- Level 2 : 5 657
- Level 3 : 32 000
- Level 4 : 181 019
- Level 5 : 1 024 000
2 Compétences nécessaires
Refinery Efficiency
(5) Metallurgy
(4)
Bistot Processing (4)Specialization in Bistot processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Bistot refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 1 000
- Level 2 : 5 657
- Level 3 : 32 000
- Level 4 : 181 019
- Level 5 : 1 024 000
2 Compétences nécessaires
Refinery Efficiency
(5) Metallurgy
(4)
Crokite Processing (4)Specialization in Crokite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Crokite refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 1 000
- Level 2 : 5 657
- Level 3 : 32 000
- Level 4 : 181 019
- Level 5 : 1 024 000
2 Compétences nécessaires
Refinery Efficiency
(5) Metallurgy
(4)
Dark Ochre Processing (3)Specialization in Dark Ochre processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Dark Ochre refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Refinery Efficiency
(4) Metallurgy
(3)
Deep Core Mining (6)Skill at operating mining lasers requiring Deep Core Mining. 20% reduction per skill level in the chance of a damage cloud forming while mining Mercoxit.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 1 500
- Level 2 : 8 485
- Level 3 : 48 000
- Level 4 : 271 529
- Level 5 : 1 536 000
2 Compétences nécessaires
Mining
(5) Astrogeology
(5)
Drug Manufacturing (2)Needed to manufacture boosters. Can not be trained on Trial Accounts.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
Gas Cloud Harvesting (1)Skill at harvesting gas clouds. Allows use of one gas cloud harvester per level. Can not be trained on Trial Accounts.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Mining
(4)
Gneiss Processing (3)Specialization in Gneiss processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Gneiss refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Refinery Efficiency
(4) Metallurgy
(3)
Hedbergite Processing (3)Specialization in Hedbergite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Hedbergite refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Refinery Efficiency
(4) Metallurgy
(3)
Hemorphite Processing (2)Specialization in Hemorphite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Hemorphite refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Refining
(5) Science
(3)
Ice Harvesting (1)Skill at harvesting ice. 5% reduction per skill level to the cycle time of ice harvesters.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Mining
(4)
Ice Processing (5)Skill for Ice processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Ice refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Refinery Efficiency
(5) Hydromagnetic Physics
(4)
Industrial Reconfiguration (8)Skill at the operation of industrial core modules. 50-unit reduction in heavy water consumption amount for module activation per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
1 Compétence nécessaire
Advanced Mass Production
(4)
Industry (1)Allows basic operation of factories. 4% reduction in manufacturing time per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
Jaspet Processing (2)Specialization in Jaspet processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Jaspet refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Refining
(5) Science
(3)
Kernite Processing (2)Specialization in Kernite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Kernite refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Refining
(5) Science
(3)
Mass Production (2)Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Industry
(3)
Mercoxit Processing (5)Specialization in Mercoxit processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Mercoxit refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Refinery Efficiency
(5) Metallurgy
(4)
Mining (1)Skill at using mining lasers. 5% bonus to mining turret yield per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
Mining Upgrades (4)Skill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 1 000
- Level 2 : 5 657
- Level 3 : 32 000
- Level 4 : 181 019
- Level 5 : 1 024 000
1 Compétence nécessaire
Mining
(3)
Omber Processing (2)Specialization in Omber processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Omber refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Refining
(5) Science
(3)
Plagioclase Processing (1)Specialization in Plagioclase processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Plagioclase refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
2 Compétences nécessaires
Refining
(4) Science
(3)
Production Efficiency (3)Skill at efficiently using factories. 4% reduction per skill level to the material requirements needed for production.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Industry
(3)
Pyroxeres Processing (1)Specialization in Pyroxeres processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Pyroxeres refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
2 Compétences nécessaires
Refining
(4) Science
(3)
Refinery Efficiency (3)Advanced skill at using refineries. 4% reduction in refinery waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Refining
(5)
Refining (1)Skill at using refineries. 2% reduction in refinery waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Industry
(1)
Scordite Processing (1)Specialization in Scordite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Scordite refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
2 Compétences nécessaires
Refining
(4) Science
(3)
Scrapmetal Processing (5)Specialization in Scrapmetal processing and refining. Increases reprocessing returns for modules, ships and other reprocessable equipment. 5% reduction in ship and module refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Refinery Efficiency
(5) Metallurgy
(5)
Spodumain Processing (3)Specialization in Spodumain processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Spodumain refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Refinery Efficiency
(4) Metallurgy
(3)
Supply Chain Management (3)Proficiency at starting manufacturing jobs remotely. Each level increases the distance at which jobs can be created. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Mass Production
(4)
Veldspar Processing (1)Specialization in Veldspar processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Veldspar refining waste per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : intelligence
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
2 Compétences nécessaires
Refining
(4) Science
(3)
Nombre de Compétences : 32
Nombre total de SkillPoints de Industry: 24 320 000
LeadershipArmored Warfare (2)Basic proficiency at coordinating armored warfare. Grants a 2% bonus to fleet members' armor hit points per skill level. Note: The fleet bonus only works if you are the assigned fleet booster.
Note: Fleet bonuses only affect fleet members in space within the same solar system
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Leadership
(1)
Armored Warfare Specialist (5)Advanced proficiency at armored warfare. Multiplies the effectiveness of armored warfare link modules by 100% per skill level after level 2 is trained.
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Leadership
(1) Armored Warfare
(5)
Fleet Command (12)Allows command of a Fleet. Grants the Fleet Commander the ability to command a new Wing per skill level, up to a maximum of 5 Wings.
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 3 000
- Level 2 : 16 971
- Level 3 : 96 000
- Level 4 : 543 058
- Level 5 : 3 072 000
1 Compétence nécessaire
Wing Command
(5)
Information Warfare (2)Basic proficiency at coordinating information warfare. Grants a 2% bonus to fleet members' targeting range per skill level. Note: The fleet bonus only works if you are the assigned fleet booster.
Note: Fleet bonuses only affect fleet members in space within the same solar system
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Leadership
(1)
Information Warfare Specialist (5)Advanced proficiency at information warfare. Multiplies the effectiveness of information warfare link modules by 100% per skill level after level 2 is trained.
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Leadership
(1) Information Warfare
(5)
Leadership (1)Allows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members.
Grants a 2% bonus to fleet members' targeting speed per skill level. Only the bonus of the fleet member with the highest level in this skill is used.
Note: Fleet bonuses only affect fleet members in space within the same solar system
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
Mining Director (5)Advanced proficiency at group mining. 100% bonus to effectiveness of Mining Foreman link modules per level after level 2 is trained.
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Leadership
(1) Mining Foreman
(5)
Mining Foreman (2)Basic proficiency at coordinating mining operations. Grants a 2% bonus to fleet members' mining yield per level. Note: The fleet bonus only works if you are the assigned fleet booster.
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Leadership
(1)
Siege Warfare (2)Basic proficiency at coordinating a fleet's defenses. Grants a 2% bonus to fleet members' shield capacity per skill level. Note: The fleet bonus only works if you are the assigned fleet booster.
Note: Fleet bonuses only affect fleet members in space within the same solar system
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Leadership
(1)
Siege Warfare Specialist (5)Advanced proficiency at siege warfare. Multiplies the effectiveness of siege warfare link modules by 100% per skill level after level 2 is trained.
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Leadership
(1) Siege Warfare
(5)
Skirmish Warfare (2)Basic proficiency at coordinating hit-and-run warfare. Grants a 2% bonus to fleet members' agility per skill level. The fleet bonus only works if you are the assigned fleet booster.
Note: Fleet bonuses only affect fleet members in space within the same solar system
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Leadership
(1)
Skirmish Warfare Specialist (5)Advanced proficiency at skirmish warfare. Multiplies the effectiveness of skirmish warfare link modules by 100% per skill level after level 2 is trained.
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Leadership
(1) Skirmish Warfare
(5)
Warfare Link Specialist (6)Improved fleet leadership. Boosts effectiveness of all warfare link and mining foreman modules by 10% per level.
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 1 500
- Level 2 : 8 485
- Level 3 : 48 000
- Level 4 : 271 529
- Level 5 : 1 536 000
1 Compétence nécessaire
Leadership
(5)
Wing Command (8)Allows command of a Wing. Grants the Wing Commander the ability to operate a new Squadron per skill level, up to a maximum of 5 Squadrons.
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
1 Compétence nécessaire
Leadership
(5)
Nombre de Compétences : 14
Nombre total de SkillPoints de Leadership: 15 872 000
MechanicArmor Rigging (3)Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs.
10% reduction in Armor Rig drawbacks per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Jury Rigging
(3)
Astronautics Rigging (3)Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs.
10% reduction in Astronautics Rig drawbacks per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Jury Rigging
(3)
Battleship Construction (8)Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
2 Compétences nécessaires
Cruiser Construction
(4) Frigate Construction
(4)
Capital Remote Armor Repair Systems (10)Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 2 500
- Level 2 : 14 142
- Level 3 : 80 000
- Level 4 : 452 548
- Level 5 : 2 560 000
1 Compétence nécessaire
Remote Armor Repair Systems
(5)
Capital Remote Hull Repair Systems (10)Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 2 500
- Level 2 : 14 142
- Level 3 : 80 000
- Level 4 : 452 548
- Level 5 : 2 560 000
1 Compétence nécessaire
Remote Hull Repair Systems
(5)
Capital Repair Systems (8)Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
3 Compétences nécessaires
Mechanic
(5) Hull Upgrades
(5) Repair Systems
(5)
Capital Ship Construction (14)Skill at the construction of capital ships.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 3 500
- Level 2 : 19 799
- Level 3 : 112 000
- Level 4 : 633 568
- Level 5 : 3 584 000
3 Compétences nécessaires
Mechanic
(5) Industry
(5) Production Efficiency
(5)
Cruiser Construction (5)Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Mechanic
(3) Frigate Construction
(4)
Drones Rigging (3)Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs.
10% reduction in Drone Rig drawbacks per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Jury Rigging
(3)
Electronic Superiority Rigging (3)Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs.
10% reduction in Electronic Superiority Rig drawbacks per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Jury Rigging
(3)
EM Armor Compensation (2)To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active
To passive armor hardeners: 5% bonus per skill level to Armor EM resistance
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Hull Upgrades
(4)
Energy Weapon Rigging (3)Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.
10% reduction in Energy Weapon Rig drawbacks per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Jury Rigging
(3)
Explosive Armor Compensation (2)To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active
To passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Hull Upgrades
(4)
Frigate Construction (2)Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Mechanic
(1) Industry
(2)
Hull Upgrades (2)Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Mechanic
(1)
Hybrid Weapon Rigging (3)Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.
10% reduction in Hybrid Weapon Rig drawbacks per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Jury Rigging
(3)
Industrial Construction (3)Skill at the construction of advanced industrials.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Mechanic
(2) Industry
(3)
Jury Rigging (2)General understanding of the inner workings of starship components. Allows makeshift modifications to ship subsystems through the use of rigs. Required learning for further study in the field of rigging.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Mechanic
(3)
Kinetic Armor Compensation (2)To active armor hardeners: 3% bonus per skill level to Armor Kinetic resistance when the modules are not active
To passive armor hardeners: 5% bonus per skill level to Armor Kinetic resistance
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Hull Upgrades
(4)
Launcher Rigging (3)Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.
10% reduction in Launcher Rig drawbacks per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Jury Rigging
(3)
Mechanic (1)Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
Nanite Interfacing (3)Improved control of general-purpose repair nanites, usually deployed in a paste form. 20% increase in damaged module repair amount per second.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Mechanic
(5) Nanite Operation
(3)
Nanite Operation (2)Skill at operating nanites. 5% reduction in nanite consumption per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Mechanic
(5)
Outpost Construction (16)Skill at constructing outposts.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 4 000
- Level 2 : 22 627
- Level 3 : 128 000
- Level 4 : 724 077
- Level 5 : 4 096 000
3 Compétences nécessaires
Mechanic
(5) Industry
(5) Anchoring
(5)
Projectile Weapon Rigging (3)Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.
10% reduction in Projectile Weapon Rig drawbacks per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Jury Rigging
(3)
Remote Armor Repair Systems (2)Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Mechanic
(3) Repair Systems
(2)
Remote Hull Repair Systems (2)Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Mechanic
(3)
Repair Systems (1)Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Mechanic
(1)
Salvaging (3)Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 5% increase in chance of salvage retrieval per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Mechanic
(3) Survey
(3)
Shield Rigging (3)Advanced understanding of shield subsystems. Allows makeshift modifications to shield subsystems through the use of rigs.
10% reduction in Shield Rig drawbacks per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Jury Rigging
(3)
Tactical Logistics Reconfiguration (8)Skill at the operation of triage modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
1 Compétence nécessaire
Logistics
(5)
Thermic Armor Compensation (2)To active armor hardeners: 3% bonus per skill level to Armor Thermal resistance when the modules are not active
To passive armor hardeners: 5% bonus per skill level to Armor Thermal resistance
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Hull Upgrades
(4)
Nombre de Compétences : 32
Nombre total de SkillPoints de Mechanic: 35 072 000
Missile Launcher OperationBomb Deployment (4)Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 000
- Level 2 : 5 657
- Level 3 : 32 000
- Level 4 : 181 019
- Level 5 : 1 024 000
1 Compétence nécessaire
Missile Bombardment
(4)
Citadel Cruise Missiles (7)Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 750
- Level 2 : 9 899
- Level 3 : 56 000
- Level 4 : 316 784
- Level 5 : 1 792 000
2 Compétences nécessaires
Missile Launcher Operation
(5) Cruise Missiles
(5)
Citadel Torpedoes (7)Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 750
- Level 2 : 9 899
- Level 3 : 56 000
- Level 4 : 316 784
- Level 5 : 1 792 000
2 Compétences nécessaires
Missile Launcher Operation
(5) Torpedoes
(5)
Cruise Missile Specialization (8)Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
2 Compétences nécessaires
Missile Launcher Operation
(1) Cruise Missiles
(5)
Cruise Missiles (5)Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Missile Launcher Operation
(5) Heavy Missiles
(3)
Defender Missiles (2)Skill with anti-missile missiles. Special: 5% bonus to defender missile max velocity per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Missile Launcher Operation
(2)
FoF Missiles (3)Skill with friend or foe missiles. Special: 5% bonus to F.O.F (light, heavy and cruise) damage per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Missile Launcher Operation
(2)
Guided Missile Precision (5)Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Missile Launcher Operation
(5)
Heavy Assault Missile Specialization (5)Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Missile Launcher Operation
(1) Heavy Assault Missiles
(5)
Heavy Assault Missiles (3)Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Missile Launcher Operation
(3) Standard Missiles
(3)
Heavy Missile Specialization (5)Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Missile Launcher Operation
(1) Heavy Missiles
(5)
Heavy Missiles (3)Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Missile Launcher Operation
(3) Standard Missiles
(3)
Missile Bombardment (2)Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Missile Launcher Operation
(1)
Missile Launcher Operation (1)Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
Missile Projection (4)Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 000
- Level 2 : 5 657
- Level 3 : 32 000
- Level 4 : 181 019
- Level 5 : 1 024 000
1 Compétence nécessaire
Missile Launcher Operation
(3)
Rapid Launch (2)Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Missile Launcher Operation
(2)
Rocket Specialization (3)Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Missile Launcher Operation
(1) Rockets
(5)
Rockets (1)Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Missile Launcher Operation
(1)
Standard Missile Specialization (3)Specialist training in the operation of advanced standard missile launchers and assault launchers. 2% bonus per level to the rate of fire of modules requiring Standard Missile Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Missile Launcher Operation
(1) Standard Missiles
(5)
Standard Missiles (2)Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Missile Launcher Operation
(2)
Target Navigation Prediction (2)Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Missile Launcher Operation
(2)
Torpedo Specialization (8)Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
2 Compétences nécessaires
Missile Launcher Operation
(1) Torpedoes
(5)
Torpedoes (4)Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 000
- Level 2 : 5 657
- Level 3 : 32 000
- Level 4 : 181 019
- Level 5 : 1 024 000
2 Compétences nécessaires
Missile Launcher Operation
(4) Heavy Missiles
(3)
Warhead Upgrades (5)Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Missile Launcher Operation
(4)
Nombre de Compétences : 24
Nombre total de SkillPoints de Missile Launcher Operation: 24 064 000
NavigationAcceleration Control (4)Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : perception
- Level 1 : 1 000
- Level 2 : 5 657
- Level 3 : 32 000
- Level 4 : 181 019
- Level 5 : 1 024 000
1 Compétence nécessaire
Navigation
(3)
Afterburner (1)Skill at using afterburners. 10% bonus to Afterburner duration per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : perception
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Navigation
(1)
Evasive Maneuvering (2)Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : perception
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Navigation
(2)
Fuel Conservation (2)Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : perception
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Navigation
(2) Afterburner
(2)
High Speed Maneuvering (5)Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : perception
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Navigation
(3) Afterburner
(3)
Jump Drive Calibration (9)Advanced skill at using Jump Drives. Each skill level grants a 25% increase in maximum jump range.
- Attributs Associés
- Primaire : intelligence
- Secondaire : perception
- Level 1 : 2 250
- Level 2 : 12 728
- Level 3 : 72 000
- Level 4 : 407 294
- Level 5 : 2 304 000
1 Compétence nécessaire
Jump Drive Operation
(5)
Jump Drive Operation (5)Skill at using Jump Drives. Each skill level reduces the capacitor need of initiating a jump by 5%.
- Attributs Associés
- Primaire : intelligence
- Secondaire : perception
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
3 Compétences nécessaires
Navigation
(5) Warp Drive Operation
(5) Science
(5)
Jump Fuel Conservation (8)Proficiency at regulating energy flow to the jump drive. 10% reduction in ice consumption amount for jump drive operation per light year per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : perception
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
1 Compétence nécessaire
Jump Drive Operation
(3)
Navigation (1)Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : perception
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
Warp Drive Operation (1)Skill at managing warp drive efficiency. Each skill level reduces the capacitor need of initiating warp by 10%.
- Attributs Associés
- Primaire : intelligence
- Secondaire : perception
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Navigation
(1)
Nombre de Compétences : 10
Nombre total de SkillPoints de Navigation: 9 728 000
Planet ManagementAdvanced Planetology (5)The advanced understanding of planet evolution allowing you to interpret data from scans of planets for resources at much higher resolutions.
Bonus:
The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying.
Note: this skill cannot be trained on trial accounts.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Planetology
(4)
Command Center Upgrades (4)Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet. Cannot be trained on Trial Accounts.
- Attributs Associés
- Primaire : charisma
- Secondaire : intelligence
- Level 1 : 1 000
- Level 2 : 5 657
- Level 3 : 32 000
- Level 4 : 181 019
- Level 5 : 1 024 000
Interplanetary Consolidation (4)For each level in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. You can have only one command center per planet. Cannot be trained on Trial Accounts.
- Attributs Associés
- Primaire : charisma
- Secondaire : intelligence
- Level 1 : 1 000
- Level 2 : 5 657
- Level 3 : 32 000
- Level 4 : 181 019
- Level 5 : 1 024 000
Planetology (3)The understanding of planet evolution allowing you to better interpret data from scans of planets for resources.
Bonus:
The skill increases the resolution of resource data when scanning a planet to allow for more accurate surveying.
Note: this skill cannot be trained on trial accounts.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Remote Sensing
(3) Science
(4)
Remote Sensing (1)The ability to gather and analyze remote sensing data from satellites in orbit around a planet and produce properly calibrated surveys.
Level 1: allows scans within 1 ly
Level 2: allows scans within 3 ly
Level 3: allows scans within 5 ly
Level 4: allows scans within 7 ly
Level 5: allows scans within 9 ly
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Science
(3)
Nombre de Compétences : 5
Nombre total de SkillPoints de Planet Management: 4 352 000
ScienceAdvanced Laboratory Operation (8)Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
1 Compétence nécessaire
Laboratory Operation
(5)
Amarr Encryption Methods (5)Understanding of the data encryption methods used by the Amarr Empire and its allies.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Hacking
(2)
Amarrian Starship Engineering (5)Skill and knowledge of Amarrian Starship Engineering.
Used Exclusively in the research of Amarrian Ships of all Sizes.
Allows Amarrian Starship Engineering research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints
Can not be trained on Trial Accounts
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Mechanic
(5)
Archaeology (3)Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Analyzer modules. 5% increase in chance of archaeological find per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Science
(3) Survey
(3)
Astrogeology (3)Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Science
(4) Mining
(4)
Astrometric Acquisition (5)Skill at the advanced operation of long range scanners. 10% reduction in scan probe scan time per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Astrometrics
(3)
Astrometric Pinpointing (5)Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Astrometrics
(4)
Astrometric Rangefinding (8)Skill for the advanced operation of long range scanners. 10% increase to scan probe strength per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
1 Compétence nécessaire
Science
(3)
Astrometrics (3)Skill at operating long range scanners. Allows one additional probe in space per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Science
(3)
Astronautic Engineering (5)Skill and knowledge of Astronautics and its use in the development of advanced technology. Allows Astronautic Engineering research to be performed with the help of a research agent. It is also needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Mechanic
(5)
Biology (1)The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Science
(1)
Caldari Encryption Methods (5)Understanding of the data encryption methods used by the Caldari State and its allies.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Hacking
(2)
Caldari Starship Engineering (5)Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology.
Uses in the research of Caldari Ships of all Sizes.
Allows Caldari Starship Engineering research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints
Can not be trained on Trial Accounts
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Mechanic
(5)
Cloning Facility Operation (10)Needed for use of the Clone Vat Bay module.
Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 2 500
- Level 2 : 14 142
- Level 3 : 80 000
- Level 4 : 452 548
- Level 5 : 2 560 000
2 Compétences nécessaires
Science
(5) Capital Ships
(3)
Cybernetics (3)The science of interfacing biological and machine components. Allows the use of cybernetic implants.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Science
(3)
Defensive Subsystem Technology (5)Understanding of the technology used to create advanced defensive subsystems.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Research
(5) Nanite Engineering
(4)
Doomsday Operation (14)Skill at operating titan doomsday weapons. 10% increased damage per level.
- Attributs Associés
- Primaire : willpower
- Secondaire : intelligence
- Level 1 : 3 500
- Level 2 : 19 799
- Level 3 : 112 000
- Level 4 : 633 568
- Level 5 : 3 584 000
3 Compétences nécessaires
Science
(5) Energy Pulse Weapons
(5) Advanced Weapon Upgrades
(5)
Electromagnetic Physics (5)Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology.
Uses primarily in the research of Railgun weaponry and various electronic systems.
Allows Electromagnetic Physics research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Electronics
(5)
Electronic Engineering (5)Skill and knowledge of Electronic Engineering and its use in the development of advanced technology.
Used in all Electronics and Drone research.
Allows Electronic Engineering research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints
Can not be trained on Trial Accounts
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Electronics
(5)
Electronic Subsystem Technology (5)Understanding of the technology used to create advanced electronic subsystems.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Research
(5) Electronic Engineering
(4)
Engineering Subsystem Technology (5)Understanding of the technology used to create advanced engineering subsystems.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Research
(5) High Energy Physics
(4)
Gallente Encryption Methods (5)Understanding of the data encryption methods used by the Gallente Federation and its allies.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Hacking
(2)
Gallentean Starship Engineering (5)Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology.
Uses in the research of Gallente Ships of all Sizes.
Allows Gallente Starship Engineering research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints
Can not be trained on Trial Accounts
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Mechanic
(5)
Graviton Physics (5)Skill and knowledge of Graviton physics and its use in the development of advanced technology.
Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs.
Allows Graviton Physics research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Engineering
(5)
Hacking (3)Proficiency at breaking into guarded computer systems. Required skill for the use of codebreaker modules. 5% increase in chance of data retrieval per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
2 Compétences nécessaires
Science
(3) Electronics Upgrades
(3)
High Energy Physics (5)Skill and knowledge of High Energy Physics and its use in the development of advanced technology.
Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry.
Allows High Energy Physics research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints
Can not be trained on Trial Accounts
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Engineering
(5)
Hydromagnetic Physics (5)Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology .
Uses primarily in the research of shield system.
Allows Hydromagnetic Physics research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Engineering
(5)
Infomorph Psychology (1)Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
Allows 1 jump clone per level.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
Jump Portal Generation (14)Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 3 500
- Level 2 : 19 799
- Level 3 : 112 000
- Level 4 : 633 568
- Level 5 : 3 584 000
3 Compétences nécessaires
Science
(5) Astrometrics
(5) Jump Drive Operation
(5)
Laboratory Operation (1)Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
Note: cannot be trained on trial accounts.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Science
(3)
Laser Physics (5)Skill and knowledge of Laser Physics and its use in the development of advanced Technology.
Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs.
Allows Laser Physics research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Engineering
(5)
Mechanical Engineering (5)Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology.
Used in all Starship research as well as hull and armor repair systems.
Allows Mechanical Engineering research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints
Can not be trained on Trial Accounts
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Mechanic
(5)
Metallurgy (3)Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Science
(4)
Minmatar Encryption Methods (5)Understanding of the data encryption methods used by the Minmatar Republic and its allies.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Hacking
(2)
Minmatar Starship Engineering (5)Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology.
Used in the research of Minmatar Ships of all Sizes.
Allows Minmatar Starship Engineering research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints
Can not be trained on Trial Accounts
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Mechanic
(5)
Molecular Engineering (5)Skill and knowledge of Molecular Physics and its use in the development of advanced technology.
Uses primarily in the research of various hull and propulsion
systems.
Allows Molecular Engineering research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Mechanic
(5)
Nanite Control (2)Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Science
(4) Biology
(1)
Nanite Engineering (5)Skill and knowledge of Nanorobotics and its use in the development of advanced technology .
Uses primarily in the research of various armor and hull systems.
Allows Nanite Engineering research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints
Can not be trained on Trial Accounts
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Electronics
(5)
Neurotoxin Recovery (5)Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Nanite Control
(1)
Nuclear Physics (5)Skill and knowledge of Nuclear physics and its use in the development of advanced technology.
Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs.
Allows Nuclear Physics research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Engineering
(5)
Offensive Subsystem Technology (5)Understanding of the technology used to create advanced offensive subsystems.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Research
(5) High Energy Physics
(4)
Plasma Physics (5)Skill and knowledge of Plasma physics and its use in the development of advanced technology.
Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs.
Allows Plasma Physics research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints
Can not be trained on Trial Accounts
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Engineering
(5)
Propulsion Subsystem Technology (5)Understanding of the technology used to create advanced propulsion subsystems.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Research
(5) Graviton Physics
(4)
Quantum Physics (5)Skill and knowledge of Quantum Physics and its use in the development of advanced Technology.
Uses primarily in the research of shield systems and Particle Blasters.
Allows Quantum Physics research to be performed through a research agent.
Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Engineering
(5)
Research (1)Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Science
(3)
Research Project Management (8)Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
- Attributs Associés
- Primaire : memory
- Secondaire : charisma
- Level 1 : 2 000
- Level 2 : 11 314
- Level 3 : 64 000
- Level 4 : 362 039
- Level 5 : 2 048 000
2 Compétences nécessaires
Laboratory Operation
(5) Research
(5)
Reverse Engineering (4)Understanding of the techniques and methods to reverse engineer ancient technology.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 000
- Level 2 : 5 657
- Level 3 : 32 000
- Level 4 : 181 019
- Level 5 : 1 024 000
3 Compétences nécessaires
Science
(5) Metallurgy
(4) Research
(4)
Rocket Science (5)Skill and knowledge of Rocket Science and its use in the development of advanced technology.
Uses primarily in the research of missiles and propulsion systems.
Allows Rocket Science research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints
Can not be trained on Trial Accounts
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
2 Compétences nécessaires
Science
(5) Mechanic
(5)
Science (1)Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
Scientific Networking (3)Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Laboratory Operation
(4)
Sleeper Technology (5)Basic understanding of interfacing with Sleeper technology.
The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.
Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Archaeology
(2)
Takmahl Technology (5)Basic understanding of interfacing with Takmahl technology.
The Takmahl nation excelled in cybernetics and bio-engineering.
Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Archaeology
(2)
Talocan Technology (5)Basic understanding of interfacing with Talocan technology.
The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.
Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Archaeology
(2)
Thermodynamics (3)Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
3 Compétences nécessaires
Engineering
(5) Energy Management
(3) Science
(4)
Yan Jung Technology (5)Basic understanding of interfacing with Yan Jung technology.
The Yan Jung nation possessed advanced gravitronic technology and force field theories.
Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 1 250
- Level 2 : 7 071
- Level 3 : 40 000
- Level 4 : 226 274
- Level 5 : 1 280 000
1 Compétence nécessaire
Archaeology
(2)
Nombre de Compétences : 55
Nombre total de SkillPoints de Science: 68 352 000
SocialConnections (3)Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.
- Attributs Associés
- Primaire : charisma
- Secondaire : intelligence
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Social
(3)
Criminal Connections (3)Skill at interacting with criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.
- Attributs Associés
- Primaire : charisma
- Secondaire : intelligence
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Social
(3)
DED Connections (1)Skill at dealing with Concord Department and negotiating bounties
Bonus fee of 1,500 isk per pirate head per level of the skill
- Attributs Associés
- Primaire : charisma
- Secondaire : intelligence
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Social
(5)
Diplomacy (1)Skill at interacting with hostile Agents. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections
- Attributs Associés
- Primaire : charisma
- Secondaire : intelligence
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Social
(2)
Distribution Connections (2)Understanding of the way trade is conducted at the corporate level.
Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division.
- Attributs Associés
- Primaire : charisma
- Secondaire : intelligence
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Trade
(3) Social
(3)
Fast Talk (4)Skill at interacting with Concord. 5% Bonus to effective security rating increase.
- Attributs Associés
- Primaire : charisma
- Secondaire : intelligence
- Level 1 : 1 000
- Level 2 : 5 657
- Level 3 : 32 000
- Level 4 : 181 019
- Level 5 : 1 024 000
1 Compétence nécessaire
Social
(4)
Mining Connections (2)Understanding of corporate culture on the industrial level and the plight of the worker.
Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division.
- Attributs Associés
- Primaire : charisma
- Secondaire : intelligence
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Industry
(3) Social
(3)
Negotiation (2)Skill at agent negotiation. Improves agent effective quality. 5% additional pay per skill level for agent missions.
- Attributs Associés
- Primaire : charisma
- Secondaire : intelligence
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Social
(1)
Security Connections (2)Understanding of military culture.
Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
- Attributs Associés
- Primaire : charisma
- Secondaire : intelligence
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
2 Compétences nécessaires
Social
(3) Leadership
(3)
Social (1)Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.
- Attributs Associés
- Primaire : charisma
- Secondaire : intelligence
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
Nombre de Compétences : 10
Nombre total de SkillPoints de Social: 5 376 000
Spaceship Command
Nombre de Compétences : 60
Nombre total de SkillPoints de Spaceship Command: 117 248 000
SubsystemsAmarr Defensive Systems (1)Skill in the operation of Amarr Defensive Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
2 Compétences nécessaires
Mechanic
(5) Shield Operation
(3)
Amarr Electronic Systems (1)Skill in the operation of Amarr Electronic Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Electronics
(5)
Amarr Engineering Systems (1)Skill in the operation of Amarr Engineering Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Engineering
(5)
Amarr Offensive Systems (1)Skill in the operation of Amarr Offensive Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
2 Compétences nécessaires
Gunnery
(5) Drones
(3)
Amarr Propulsion Systems (1)Skill in the operation of Amarr Propulsion Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Navigation
(5)
Caldari Defensive Systems (1)Skill in the operation of Caldari Defensive Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
2 Compétences nécessaires
Shield Operation
(5) Mechanic
(3)
Caldari Electronic Systems (1)Skill in the operation of Caldari Electronic Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Electronics
(5)
Caldari Engineering Systems (1)Skill in the operation of Caldari Engineering Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Engineering
(5)
Caldari Offensive Systems (1)Skill in the operation of Caldari Offensive Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
2 Compétences nécessaires
Missile Launcher Operation
(5) Gunnery
(3)
Caldari Propulsion Systems (1)Skill in the operation of Caldari Propulsion Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Navigation
(5)
Gallente Defensive Systems (1)Skill in the operation of Gallente Defensive Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
2 Compétences nécessaires
Mechanic
(5) Shield Operation
(3)
Gallente Electronic Systems (1)Skill in the operation of Gallente Electronic Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Electronics
(5)
Gallente Engineering Systems (1)Skill in the operation of Gallente Engineering Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Engineering
(5)
Gallente Offensive Systems (1)Skill in the operation of Gallente Offensive Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
2 Compétences nécessaires
Gunnery
(5) Drones
(3)
Gallente Propulsion Systems (1)Skill in the operation of Gallente Propulsion Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Navigation
(5)
Minmatar Defensive Systems (1)Skill in the operation of Minmatar Defensive Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
2 Compétences nécessaires
Mechanic
(5) Shield Operation
(3)
Minmatar Electronic Systems (1)Skill in the operation of Minmatar Electronic Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Electronics
(5)
Minmatar Engineering Systems (1)Skill in the operation of Minmatar Engineering Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : intelligence
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Engineering
(5)
Minmatar Offensive Systems (1)Skill in the operation of Minmatar Offensive Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
2 Compétences nécessaires
Gunnery
(5) Missile Launcher Operation
(3)
Minmatar Propulsion Systems (1)Skill in the operation of Minmatar Propulsion Subsystems used on Tech III ships.
- Attributs Associés
- Primaire : perception
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Navigation
(5)
Nombre de Compétences : 20
Nombre total de SkillPoints de Subsystems: 5 120 000
TradeAccounting (3)Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces transaction tax by 10%.
- Attributs Associés
- Primaire : charisma
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Trade
(4)
Broker Relations (2)Proficiency at driving down market-related costs. Each level of skill grants a 5% reduction in the costs associated with setting up a market order, which usually come to 1% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.
- Attributs Associés
- Primaire : willpower
- Secondaire : charisma
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Trade
(2)
Contracting (1)This skill allows you to create formal agreements with other characters.
For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)
Note: Cannot be trained on trial accounts
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Social
(1)
Corporation Contracting (3)You are familiar with the intricacies of formalizing contracts between your corporation and other entities.
For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60.
This skill has no effect on contracts you make personally.
There is no limit on the number of contracts a corporation can assign to itself.
Corporations have a hard limit of 500 outstanding public contracts.
- Attributs Associés
- Primaire : charisma
- Secondaire : willpower
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Contracting
(4)
Daytrading (1)Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.
- Attributs Associés
- Primaire : charisma
- Secondaire : memory
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
1 Compétence nécessaire
Trade
(4)
Margin Trading (3)Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. For a maximum reduction of approximately 24% total escrow at level 5.
- Attributs Associés
- Primaire : charisma
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Accounting
(4)
Marketing (3)Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.
- Attributs Associés
- Primaire : charisma
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Trade
(2)
Procurement (3)Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region.
Note: placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.
- Attributs Associés
- Primaire : charisma
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Marketing
(2)
Retail (2)Ability to organize and manage market operations. Each level raises the limit of active orders by 8.
- Attributs Associés
- Primaire : willpower
- Secondaire : charisma
- Level 1 : 500
- Level 2 : 2 828
- Level 3 : 16 000
- Level 4 : 90 510
- Level 5 : 512 000
1 Compétence nécessaire
Trade
(2)
Trade (1)Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.
- Attributs Associés
- Primaire : willpower
- Secondaire : charisma
- Level 1 : 250
- Level 2 : 1 414
- Level 3 : 8 000
- Level 4 : 45 255
- Level 5 : 256 000
Tycoon (6)Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.
- Attributs Associés
- Primaire : charisma
- Secondaire : memory
- Level 1 : 1 500
- Level 2 : 8 485
- Level 3 : 48 000
- Level 4 : 271 529
- Level 5 : 1 536 000
2 Compétences nécessaires
Wholesale
(5) Marketing
(4)
Visibility (3)Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range.
Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.
- Attributs Associés
- Primaire : charisma
- Secondaire : memory
- Level 1 : 750
- Level 2 : 4 243
- Level 3 : 24 000
- Level 4 : 135 765
- Level 5 : 768 000
1 Compétence nécessaire
Procurement
(4)
Wholesale (4)Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.
- Attributs Associés
- Primaire : charisma
- Secondaire : memory
- Level 1 : 1 000
- Level 2 : 5 657
- Level 3 : 32 000
- Level 4 : 181 019
- Level 5 : 1 024 000
2 Compétences nécessaires
Retail
(5) Marketing
(2)
Nombre de Compétences : 13
Nombre total de SkillPoints de Trade: 8 960 000
EVE Online Skills récupérés environ tous les mois depuis les informations de l'API fournis par CCP Games